On modern computers you can set the resolution quite high and enjoy the edgy monsters running smoothly in the atmospheric interiors. This game has about the greatest 3D graphics you can get without 3D acceleration, on a 486. Quake was a revolutionary game, and still is a fantastically fun one. It's easy in a genre that has advanced so fast to look back on the older titles with vague disgust rather than the admiration they deserve. The only real downside? It was such a success we now have to put up with endless inferior imitations. The downsides? Having to put up with people whining about the same old stuff when you say you like Quake. The fact they have released the source code since is a nice nod to the independent game development community. The out-of-the-box internet gameplay and free ability to create mods of the basic engine were better executed than had ever been before, perhaps due to id software has its roots in the shareware movement. A combination of great level design, fantastic music and Lovecraft-esque setting created the scariest atmosphere I'd met in a computer game. One of the first truly 3D games engines, it was certainly by far and away the best looking thing at the time. Where Doom was in fact a technological step backwards (Ultima Underworld had a far superior engine a year previously) Quake was in every sense state of the art. Total Entertainment Network (TEN) multiplay platform.Replay (GT / Infogrames / Atari) releases.Games with officially released source code.Game feature: In-game screenshot capture.All of the single-player maps can be used as arenas, but the game also comes with six maps specially designed for deathmatch. The emphasis is on fast reaction and skillful maneuvering through the levels. One-on-one duels, team play, and free-for-all competition are possible. The single-player levels can be played cooperatively, but the game is most famous for its deathmatch mode. Quake was one of the first games playable natively over the Internet in addition to LANs. Besides a (bloodstained) axe, there are shotguns, nailguns, rocket and grenade launchers, and the Thunderbolt, which discharges electrical energy. The player's weapons, while relatively modern, all have a low-tech feel. The enemies conform to the mishmash of designs: there are human opponents armed with shotguns and energy weapons in the early levels, while the later levels include medieval knights, ghosts, zombies, ogres (armed with grenade launchers and chainsaws), and some more unearthly beasts. In a departure from Doom's colorful environments, all Quake levels are dominated by earth colors. While each episode begins in a futuristic military base (with a technological 'slipgate' as the level exit), later levels take place in environments inspired by medieval fantasy and gothic horror (castles, dungeons, and caverns) and the player passes through magical portals to advance. Unlike Doom's rather straightforward design that couples futuristic environments with demonic imagery, the theme of Quake's levels, enemies, and weapons is not so easily pinpointed. As in id's earlier games, many secrets are waiting to be discovered, including a few hidden levels. Interaction with the game world is reduced to a minimum: since there is no use key, buttons are pressed by running into or shooting at them. In single-player mode, gameplay consists mainly of proceeding through the levels (spread over four distinct episodes) in search of an exit, killing everything that moves. This not only allows for more natural level-designs and character animations, but also for more realistic lighting and the inclusion of simulated physics that have an effect on gameplay: grenades can bounce off walls and around corners, for example. Its main technological innovation is the use of a true 3D engine - the levels themselves, as well as the enemies, are polygonal. Id Software's follow-up to Doom and Doom II, Quake is a first-person shooter. The mission is clear: take the fight to the enemy, overcome countless hordes of monsters, and exact revenge. Somewhere in the base, there must be a teleporter to Quake's realm. The player takes the role of a nameless soldier who arrives at his base only to find out Quake has overrun it and killed everyone. An enemy with the codename ''Quake'', which is believed to come from another dimension, is using teleporter gates to invade Earth.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |