Each building takes 200 metal to upgrade, and you can get more metal from ammo packs or the resupply locker. What makes the engineer so special is that he is able to create 3 different buildings, each can be leveled up to level 3 using metal. Having engineers on your team if you are defending is your key to success. The engineer is the main defense and support class in tf2. Weapons: Shotgun, Pistol, Wrench, Construction PDA, Destruction PDA He is also the main target for spies and snipers, who with headshots and backstabs can easily 1-hit kill him. The heavy also is normally focused down by the other team, which can be overwhelming. Heavy is the slowest class and will take him a lot of time to get to the front lines. Even though the heavy is strong, he is not invincible. Due to his high health it will take a while for most classes to kill him. The heavy normally does the best when being healed by a medic, as the two together can easily mow down the entire enemy offense. His extremely high health and powerful weapons make him the tankiest class. To play demoknight you have to find or unlock the weapons needed. Demoman also has an alternate play style called demoknight, which is a strong melee play style. He also has a stickybomb launcher which can be used to set up traps and explode enemies trying to invade your base. He can also roll his grenades down hills or ramps. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. He is good for defending an objective or destroying enemy engineer buildings. The demoman is a high-damage dealing explosive projectile class. Weapons: Grenade Launcher, Stickybomb Launcher, Bottle of Scrumpy Pyro however suffers from very little range, so stick up close to your enemies. Sticking around engineers and defending their equipment from spies can really help your team out. Pyros can reveal cloaked spies with their fire. The airblast also launches projectiles back at the person who fired it, which can counter soldiers and demomen. The pyro can also be a very good team player as he is able to right click and airblast which extinguishes enemies who are on fire, plus you get a +20 health reward for it. Afterburn is very deadly because it damages the enemy over time, other pyros however aren't effected by afterburn, so fight them with your shotgun. The pyro's flamethrower lights enemies on fire and makes them take afterburn. Pyros can take out most classes if they get up right next to them. The pyro is a great flanking and ambush class that can deal high damage up close. Soldier is the first class you should try out when getting into tf2. It is done by shooting the ground below yourself with your rocket launcher and jumping. Rocket jumping takes some time to master but is very useful. Soldier is the second slowest class, but makes up for it by being able to rocket jump. Soldier doesn't have any hard counters, but pyros can reflect his rockets back at him with an airblast. He is a very versatile class that is good in all situations. The soldier is the best class for getting to know tf2. Weapons: Rocket Launcher, Shotgun, Shovel Scouts have very low health but can deal high damage with their scatterguns. In CTF the scout's speed allows him to quickly take the enemy's intelligence, while in other game modes he captures objectives twice as fast as any other class. Scouts are good for taking the objectives or the intelligence. Weapons: Scattergun, Pistol, Baseball Bat
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |